How the game and map work
Sky Survivor
Move with arrow keys or WASD, or drag on a touchscreen. Automatic firing. The gold dot is the hitbox. Three hearts, brief invulnerability after damage, and one Emergency burst per run (Space or the button).
There is no countdown victory. Enemy types, patrol positions and firing patterns vary, with escalating pressure and bounded simultaneous bullets. Before the boss, choose one of two upgrades every 15 seconds; the clock pauses while choosing. A random mechanical boss appears after 45–60 seconds of active play. Defeat it to win; losing all hearts is a loss.
Personal scores and community results
Personal best scores and cumulative wins are saved on this device. Finishing a run does not automatically submit it. Choose Submit to contribute a result. One contribution per anonymous browser, pilot and game is accepted in a rolling one-hour window. Changing state does not reset it. Playing is unlimited.
Win rate means accepted wins divided by accepted wins plus losses, for the selected pilot. Grey states have no results. The US tile map is a simplified layout, not geographic boundaries. International results are grouped by country.
Data limitations
Contributions are voluntary and self-selected. Location may be approximate or self-selected. Browser identifiers can be reset and results are not independently verified. These are entertainment statistics, not political support percentages or election predictions.
Public snapshots update approximately every minute and can reach caches later. Interruptions can lose recent contributions. Games remain playable when the board is unavailable.